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GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them.

Requires Direct3D or OpenGL support and optionally uses a GPU. The fastest, most accurate graphics plug-in. Not only does this allow different developers to focus their efforts on one aspect of the PlayStation 2 hardware, this also allows users that have a system configuration that does not yield good results with one plug-in to attempt to try another to see if they have better results. For instance, video plug-ins are utilized by PCSX2 to render images to the screen and emulate the graphics hardware of the PlayStation 2, whereas sound plug-ins emulate the sound hardware of the PlayStation 2. PCSX2 makes use of plug-ins as a means of modularizing development efforts among the separate components (subsystems) of the emulated PlayStation 2 hardware. Cheat codes are supported via the use of PNACH patching files. Options such as the ability to increase/decrease game speeds, use unlimited memory cards, and utilize any gamepad controllers supported by the native operating system are also available.
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There is also support for gameplay recording in Full HD using the GSdx plugin. PCSX2 supports save states and dynamic recompilation ( JIT).
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The main bottleneck in PS2 emulation is emulating the Emotion Engine multi-processor on the PC x86 architecture. Since September 2016, PCSX2 is partially compatible with PlayStation games. Additionally, PCSX2 requires a genuine copy of the PS2 BIOS, which is not available for download from the developers due to copyright-related legal issues. Different plug-ins may produce different results in both compatibility and performance. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports.
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PCSX2, like its predecessor project PCSX (a PlayStation emulator), is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. 5.1 Graphical Improvements (GSdx Plugin).
